A snappy flick-and-aim arcade game about knocking tokens off a board with perfect timing.
We dig through the noise and surface small games that actually deserve attention, across every genre. Last week we spent our evenings with Coin Strike, and the catalog keeps growing. Everything here is played, not skimmed.
Read the review «Coin Strike» →
Arcade · 4.4★
Every review comes from real hours spent with the game on real phones, not a trailer and a guess.
Nobody can buy a rating from us. Developers can send us a game, but the opinion stays ours.
From slow strategy to twitchy arcade runs, we judge each game on its own terms.
A snappy flick-and-aim arcade game about knocking tokens off a board with perfect timing.
A hand-drawn turn-based RPG about a wandering cartographer who maps a dying world.
A slow-burn naval strategy game where you build trade routes and defend them from raiders.
An arcade racer built entirely around drifting through glowing night-city tracks.
A quiet point-and-tap adventure about a lamplighter exploring an abandoned town.
A cozy simulation about building tiny clockwork machines to tend an automated garden.
Emberfold Saga leans hard into mood. You play a cartographer crossing a continent that's slowly being swallowed by ash, and every new region you map opens up a little cluster of quests, characters and fights. The turn-based combat is classic but smart, built around positioning your small party on a grid.
We spent a week with Coin Strike and came away oddly obsessed with a simple arcade board.
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Sometimes the best thing a game can do is ask nothing of you.
«A snappy flick-and-aim arcade game about knocking tokens off a board with perfect timing.»
«A hand-drawn turn-based RPG about a wandering cartographer who maps a dying world.»
«A slow-burn naval strategy game where you build trade routes and defend them from raiders.»
We pick games we're genuinely curious about across all genres, with a soft spot for small independent titles. Sometimes a developer sends us something, sometimes we stumble on it ourselves. Either way, we install it and play before we write a word.
No. We don't sell scores and we never will. A studio can send us a game to try, but the opinion and the number are entirely ours, and a free copy buys exactly nothing.
Absolutely, that's one of our favorite emails to get. Send us a link and a line about why you think it's worth our time. We can't promise to cover everything, but we read every suggestion, including the one we wrote about Coin Strike after a reader tip.
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